When not bonded to a humanoid creature, Armor of Thorns will make a grappling attempt on the nearest humanoid (strength equals +3).

It’ll work well with my lower level party, add some interesting banter, and might even lead to questions of who or what made this sentient(ish) armor. Permission to "borrow?". While bonded, the wearer gains advantage on stealth checks while in a jungle environment. Please feel free to message me if you do use it.

Though I suppose that can be argued as a wis save now that I think about it. The armor must be fed one pint of humanoid blood every 24 hours or the wearer takes 1d4 damage and their AC drops by 2. But yes the hp drain is only once per long rest. Are they desperately shoving it back as it attempts to forcibly bind itself to them?

Welcome to /r/DnDHomebrew! DNDSPELLSLIST.COM MAY USE THE TRADEMARKS AND OTHER INTELLECTUAL PROPERTY OF WIZARDS OF THE COAST LLC, WHICH IS PERMITTED UNDER WIZARDS' FAN SITE POLICY. (maybe make it the same amount of damage as the whip attack?). I’ve been thinking of making a character that doesn’t attack to deal the majority of their damage. FOR MORE INFORMATION ABOUT WIZARDS OF THE COAST OR ANY OF WIZARDS' TRADEMARKS OR OTHER INTELLECTUAL PROPERTY, PLEASE VISIT THEIR WEBSITE AT (WWW.WIZARDS.COM). Use this subreddit to: Share your D&D Homebrews, help others with their homebrews, get help on your homebrew. A nonmagical weapon you touch becomes a magic weapon. New comments cannot be posted and votes cannot be cast, More posts from the DnDHomebrew community. Any creature forced into or attempting to move through a wall of thorns takes slashing damage per round of movement equal to 25 minus the creature’s AC. You create a rain of stones that deal damage to creatures and objects they strike. In addition to the normal effect of the attack, the target of the attack and each creature within …

Do you like using your imagination? It’s speed is 20ft and it’s AC is 10. One note: With how the name and the description both mention thorns, I'd expect some sort of thorn-based effect. Choose one among the subsequent damage types: acid, cold, fire, lightning, or thunder. You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. Maybe like the punishment when a shade strikes you, (lowering the max hp until you long rest) but the max hp stays lowered until the armor is fed. You should clarify if you can use the whip attack at will or once per long rest. Fantasy gaming worlds are a vast tapestry made up of many different cultures, each with its own technology level. The wearer’s AC returns to normal after providing the armor with more blood. As for the punishment for not feeding the Armor: To keep with the themes of vampirism (not the monster, the draining of another's life force to sustain your own), you might want to consider changing the way the Armor punishes you for starving it. While wearing this armor, you gain a +1 bonus to AC, and when a creature within 5 feet of you hits you with a melee attack, you can use your reaction to deal 2d4 force damage to them, as magical purple spikes pulse from the metal ones. I’ve got a jungle session coming up, and this is perfect.

Also, it's a bit unclear what number we're supposed to use to determine how many temporary points a person would gain for killing a target. For the whip attacks, I would suggest either using the Cantrip damage model that scales with your level, or porting over the statistics for the whip with a bit of editing to deliver the flavor of the Armor. Armor (light or medium armor), uncommon This armor is decorated with small, metal spikes. Something as simple as dealing a little damage to a melee attacker or grappler, or perhaps a bonus to unarmed attacks. All in all, I really like the idea! Continuing on the whip attack, I would suggest that the user be able to do this whenever they want, and tie the temp HP gain to the damage dealt by the attack. This is less debilitating to a character than an AC reduction and would feel less harsh from the player's end. We can help you join them in sweet marriage fit for a king. A successful hit deals 1d4 points of harm per caster level, to a maximum of 5d4. Are they using their self-discipline to resist the Armor's temptations? Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. When you say "temporary armor", do you mean temporary hp? On a failed attempt the Armor will try again on its next turn or, if available, make an attempt on another available humanoid. ALL RIGHTS RESERVED.DNDSPELLSLIST.COM IS NOT AFFILIATED WITH, ENDORSED, SPONSORED, OR SPECIFICALLY APPROVED BY WIZARDS OF THE COAST LLC.

Cursed: The armor cannot be removed without the use of a dispel curse or wish spell. I had intended on the whip being at will because it’s only a d4. I’d love to hear how it goes and what your players think of it! You could even give a player the option to feed the Armor willingly to avoid the max HP decrease if you were feeling generous.

Is it the user's maximum hit points? I'm thinking of using it myself! The hp drain is based off the target’s max hp. Yes I do. The wearer may use this ability once per long rest. I’m curious what you guys think. Log in, Antipathy/Sympathy 5e (5th Edition) in dnd, Bestow Curse 5e Spell For Dungeons and Dragon, Clairvoyance 5e (5th Edition) Spell in D&D, Compulsion 5e Spell (5th Edition) for D&D, Destructive Wave 5th Edition (5e) for D&D, Leomund’s Tiny Hut 5e (5th Edition) for DND, Necromancer 5e (5th Edition) for Dungeons and Dragons, Prestidigitation 5e (5th Edition) Spell in D&D, Sleet Storm 5e Spell in Dungeons and Dragons, Spiritual Weapon 5e (5th edition) for D&D, Thaumaturgy 5e (5th Edition) in Dungeons and Dragons, Thunderous Smite 5th Edition (5e) for D&D, Vitriolic Sphere 5e Spells (5th Edition) in D&D. [5e] Is a viable “Porcupine” or “Thorns” build possible? or are they have to take it over the AC? So while you have a point about what check you’d make to avoid being taken, I chose the grappling attempt followed by con save for the reason that a dex based player can chose to use their acrobatics instead of athletics, this lets the player decide in what way they are avoiding the vines. On a successful grappling attempt, grappled humanoid must make a dc 14 constitution save or become bonded with the armor. After doing so, the Armor takes on a slight reddish hue. I’d say that a player could willingly feed it their own blood, but only once a week or something. elemental weapon 5e. Something that might fit this theme better would be dealing necrotic damage that reduces the user's max HP every time they take it. The target's? I’ll try to answer your questions in order. In its non-bonded form, it is a mass of black-green vines that move together in a writhing motion. That’s not a bad idea, maybe it should deal damage similar the that spiked skin feat for tieflings. The armor’s alignment is chaotic neutral as it seeks to use the wearer’s body to acquire more food for itself (blood).

A living orginism in a symbiotic relationship, and as a living entity, I would say that the critter wouldn't share all this information via identify! The con save is to avoid being tempted by power and bloodlust. It’s speed is 20ft and it’s AC is 10. Instead they … If such an attack were to kill the target and the target is a humanoid, they may gain half of its maximum hit points as temporary hit points. Make a ranged attack roll (not ranged touch) against every creature and relevant object within the spell’s area. For the very next time, you are doing hit a creature by using the ranged weapon attack before this spell ends, of course, this spell creates some rain of thorns which may be a sprout from your ranged weapon alternatively the ammunition. While wearing the armor, the wearer is vulnerable to fire damage. This ensures that a PC won't be able to be walking around with something like 60 temporary hit points and essentially be immortal for a couple of turns while the bad guys whittle away at their new massive amount of temp hp. Are they nimbly dodging out of the way of the vines as they grasp at the victim? I’ll fix that, thank you for pointing that out! I suppose I should make a cap as to how much temp hp can be gained in this way, but I did also mention that it can only be used on humanoids, so dragons aren’t on the table lol. Your bonus for this attack roll is adequate to your caster level plus your relevant ability modifier (Intelligence for wizards or Charisma for sorcerers). FOR EXAMPLE, DUNGEONS & DRAGONS® IS A TRADEMARK[S] OF WIZARDS OF THE COAST. I used this in my first campaign and my players seemed to like it.

Material Component: a bit of jade worth a minimum of 5 GP. This is a cursed type item, so they way I used it has been that it overrides unarmored defense but that is up to the dm I suppose. (God help them if the PC just used that whip to kill a dragon or something.). I think the quantity of times you can use the wip should be determined by the roll of a d4 that you should be able to reroll at a long rests (you get from 1 to four attacks every long rest, all the ones that are not expended are lost). Armor of Thorns (Sentient Armor 5e) 5e Workshop. I’m interested in the reflavoring of a cantrip and I’d love to hear how you’d model it. It require quite a bit per day as written and when humans donate in real life they have to wait a month before they can donate again. Also what if the player has unarmored defense can they choose to use their body defence instead? A humanoid may chose to willingly accept the armor and forgo a constitution save. Press question mark to learn the rest of the keyboard shortcuts. Conjuration (Creation) A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing needle-sharp thorns as long as a human’s finger. DnD Spells List enables your to create your own spellbook for your character! In fact, I think I can make a great use of it for the session I'll be running!


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