This is where the range ability helps. Brute Force will usually be a better pick than Hook and Chain.
The bottom action can be seen as a Heal 6 and is best used in between battle in the scenario, so you are not doing this instead of a move or attack that would be more efficient. Then finally we add in the additional damage cards. when you have no hand cards left: you might need to forfeit 2 discard cards and a lot of stamina to survive, That will be some sweet, sweet damage to all the bad guys around you. It means that we want to make the hits we do make, really count! It has an initiative of 28, top abilities include attack 4 which targets all enemies near you. The initiative of 15 is your third lowest initiative card so it’s super helpful to have in your hand for that. My Brute is level 7. This valiant character soaks up the damage for others, pushing dudes into traps, skewering fools and taking the hits like a true juggernaut. This is going to give us consistency in our attack modifier deck. This is a great card for our build. While the top action is very vanilla with an Attack 2 and Move 2 combo that is sometimes useful, the bottom action is where it’s at. The other option just doesn’t give us the efficiency we deserve at this level of card. you need to wait an even number of rests. It’ll cost you 100 gold for the first Shield and 175g for the second Shield upgrade. Nothing wrong with a minor heal at range 1. Easily one of the best losses you can take. It creates Earth which you don’t need but an ally might find helpful. at the start of the scenario and after you play Reviving Ether.
You can upgrade Shield Bash twice to be a shield of 3. It’s well worth the loss, especially if you boost it with items. The Eye For an Eye has an initiative of 18. With an initiative of 41 and top abilities of move 2 and attack 2, this card can become enticing. Provoking Roar is in our hand for the bottom ability so that we can make monsters to go for us instead of our allies. Grab and Go gives you a Move 4 on bottom which is nice movement for this class and worth it on its own. If the Tinkerer bleeds 2 pairs of discard cards (so 4 cards), You take less damage if there are fewer monsters to deal it! While there are two abilities on each card, we’ve usually taken them for one key ability. In our starting group, the Brute levelled up faster than any other characters. This is a great ability to get monsters within range. If we have the persistent bonus of 1 Shield from Warding Strength out from the previous turn, we have 2 Shield against the next 6 hits. Eye for an Eye will give you 1 point for each person you Retaliate against on that turn and you can use it several times per scenario.
A solid bottom action keeps this card relevant. The top ability is awesome for helping us get the most from all our Retaliates.
My suggestion is to use the bottom part of this card until the last room where you use the top half to finish off the monsters before everyone is exhausted. The Push 3 is ok too because you can just focus on moving one monster out of the way rather than every monster near you. We are a tank. Don’t forget to check out the Starting Class Guide for more guides for Gloomhaven starting class characters. No part of this site or its content may be reproduced without permission. Perks are covered in the guides as you mentioned at the end of the posts. Allowing an instant K.O of any enemy next to you, there isn’t much that beats this card in terms of damage. It only applies to normal monsters too. The reason why it’s a versatile character is that it fits into the gameplay whether you are two players or multiple. Tough call.
Let’s take a look at them. The bottom ability is not very strong, however, you can occasionally use the high movement. With these cards alone we’ll collect about 14 Experience points in a scenario. https://www.youtube.com/playlist?list=PL5O_gwp7Uq2tbquug4bmOfG1N5Ost5uSm Unlock special perks on our Patreon! The bottom ability (move 4 and stun) come in handy situationally but can be very useful.
EmilyHi, I’m Emily, the tabletop gamer behind My Kind of Meeple. It’s biggest advantage is being built as a support or damage... Advertisement. Hook and Chain is not worth forgoing the Move 2 Shield 1 on Brute Force. You get an experience point and it’s not a loss. Anyone care to share how they were implemented? The Inox’s high strength and high health make him a good class to play in either role. That experience gain is nice but it’s a one-hit wonder. The name of the character – Brute – speaks for itself. awesome 3D door, chest and rubble pile tokens, 15 Awesome Gloomhaven Accessories & Upgrades article, 15 Awesome Gloomhaven Accessories and Upgrades, Gloomhaven Classes – Starting Characters Overview and Rank, Gloomhaven Unlockable Classes Revealed (No campaign spoilers), Scoundrel Guide – Single Target Poison Build, Ignore negative item effects and add one +1 card.