The intercept is way off, and so is the time, unless I'm doing something very wrong which is entirely possible. I manually installed and it worked just fine. I realize this isn't the most efficient transfer, but I was just testing to see what it would take to reach Duna if I had to go now. Enter the earliest departure date to include in the plot. CKAN doesn't have it listed as compatible so I've been avoiding it, but I'll give it a go and see what happens.

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Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. And all its players can be anywhere on the spectrum they want. Used and licensed under a CC BY-NC-SA 4.0 license. This is assumed to be a circular, equatorial orbit. Using it you can select your planet of Origin and planet of Destination and it will present you with details about the required Delta-V to travel from Origin to Destination. I love how KSP is a balance between "figure it out for yourself" and "have a mod do all the calculations and math". Using it you can select your planet of Origin and planet of Destination and it will present you with details about the required Delta-V to travel from Origin to Destination. Download Kerbal Space Program - Transfer Window Planner 2020 Display as a link instead, × Performance & security by Cloudflare, Please complete the security check to access. See this KSP forum post for all of the latest information about this modified version of the ... Click on any point on this plot to see full details of the selected transfer. Uneventful hours are omitted. By clicking on the plot it will show you all the important details about the transfer thats selected and give you the capability to copy these to the clipboard, © 2014 - TriggerTech - Date format.

Raw stats are from the beginning of time until now. Game Version: 1.7.3. What am I doing wrong in this scenario? I wrapped my brain around some orbital maths and Alexmun provided some of the important code to help me show data visualisations of Delta-V required to transfer between planetary bodies in KSP. I have played couple of days and at it seems to work. For myself, I started out doing everything vanilla style, and as I learned more and more, I started to become addicted to the information mods like transfer window planner, KER, and precise maneuver gave me. Using it you can select your planet of Origin and planet of Destination and it will present you with details about the required Delta-V to travel from Origin to Destination. × Mission parameters. Kerbin Time (6h days, 426d years) Earth Time (24h days, 365d years) Origin. Download Earlier Versions. TWP works with all Kopernicus planet mods because it simply reads their orbital parameters from their config files. I have problems with creating correct plots. Destination. The Transfer Window Planner is a plugin to let you visualise planetary transfer efficiency in-game. I wrapped my brain around some orbital maths and Alexmun provided some of the important code to help me show data visualisations of Delta-V required to transfer between planetary bodies in KSP Looking to update to 1.10 in the near future myself. Show advanced settings... Latest departure. When I set earliest departure to current date the x axis does not beginn with this date.

I have a few questions. After plotting a transfer use WSAD keys to move your selection. Generally this should be your current game time, which you can find in the tracking station in the game. will this work with OPM or will it need to be re-updated? I'm probably missing a critical step in its usage or how the information is used. By After a few seconds a plot will appear showing how much Δv is required to reach your destination for different departure dates and times of flight. Well, it is rocket science, but: it's not complicated. https://github.com/TriggerAu/TransferWindowPlanner, http://triggerau.github.io/TransferWindowPlanner/, Fix issue with camera being destroyed when leaving TS/map mode, Fixed display issues when transfer was impossible - result was NaN (Issue #53), Fixed up some Date Formatting (Thanks to Aelfhe1m - Issue #51), Fixed up some altitude swapping (Thanks to nanathan - Issue #50), Fixed up some issues with the anglerendering (Thanks to codesquid - Issue #49), Fixed up some issues with drawing angles when not in the right scene, Fixed issues with clamptoscreen for window, Added some ClickThrough locks for TS scene, Added guard clause to always create the PluginData folder if its missing, Moved settings to PluginData to help out for MM peeps, Adjusted code to handle UIToggle and flight Pause menu.

Performing a transfer from an orbit of one body directly to an orbit of another one seems like serious business. I can confirm it installs, loads and runs under 1.8.1 stock but I didn't spend enough time on it to determine if the values are correct. I'm on KSP v1.10 and really miss the convenience TWP brings. ©2020 Take-Two Interactive Software, Inc. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. EDIT: Actually nvm, it appears to work fine now after rebooting. Here you will find information and pictures about the Transfer Window Planner plugin. If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. Recompile for 1.7.x; Fixed display issues when transfer was impossible - result was NaN (Issue #53) Fixed up some Date Formatting (Thanks to Aelfhe1m - Issue #51) Edit orbit Add body. Alternis Kerbol, a KSP mod by NovaSilisko. Have you tried it on 1.10.1?

Created: Sep 7, 2014. I don't know if this is another one of my mods conflicting, but I just used TWP with JNSQ and it crashed instantly the moment I hit 'Plot It'. However, if you're in the "get off of this rock ASAP" situation, it seems it would be better to dispense with the planner, and just do a burn that will put you in an escape trajectory more or less along the path of Kerbin's orbit, and then once you've exited look for a maneuver node which will do the trick.

I guess you can get the orignal CoffeeScript code here: https://github.com/alexmoon/ksp/tree/gh-pages/javascripts, and maybe write some tests to push it in corner cases. But I guess they are correct since the math havn't changed in the update. Just an update, I was able to get it working with 1.10. I was mainly testing this mod and wanted to confirm that, despite the current sub-optimal positioning of the planets in this case, it would still create a viable intercept. I sometimes use exactly that to get back from Gilly, since it's hard anticipate right ejection angle otherwise. Can somebody confirm this? • I'm having a bit of an issue though with none of the values matching up. Final orbit. An in-game implementation of AluxMun's Launch Window Planner WebApp - to plan when to make planetary transfers . Transfer Window Planner. • × Enter the altitude of your parking orbit around that body. Year day. KSP Interplanetary Transfer Window Tutorial - Duration: 13:46. triffid0hunter 15,537 views. Select the celestial body you wish to travel to. Transfer type. This mod is not known to work with the latest version of Kerbal Space Program. • Viruk and Jeb 30: Transfer Window Planner - Duration: 3:11. Last time I tried I couldn't see the TWP icon on the right hand side of the HUD in flight. An in-game implementation of AluxMun's Launch Window Planner WebApp - to plan when to make planetary transfers Our records show that you have outstanding author rewards points.

Launch Window Planner for Alternis Kerbol has been forked from the Launch Window Planner by alexmoon . I don't use Kopernicus myself, but I don't see why TWP would stop working with it unless something major changes.   Your previous content has been restored. Just create a separate, clean KSP install (you should always have one around anyway - avoid playing on your only copy of the game) and then add the mod. Total Downloads: 95,900. Any continued support for this mod? You access the tool by clicking on the Porkchop icon in either the AppLauncher or Common Toolbar - your choice - then follow the instructions in the main window. Cloudflare Ray ID: 5ed4e0dc3c812827 I know it hasn't been updated to this version yet, just posting this here for reference: Reporting yet another crash under the same circumstances. 3:11 . Your IP: 68.66.224.3

I didn't expected this because of the Unity Upgrade in 1.8. Not sure what happened. I've played with the node considerably, but without using a very different ejection angle and Δv, the intercept doesn't come close at all. ©2020 Take-Two Interactive Software, Inc. https://github.com/alexmoon/ksp/tree/gh-pages/javascripts.

Is this mod using Kronometer time anyway? A few guides published on the forums have a lot of maths and stuff, you may think this is too complicated to figure out. If you have an account, sign in now to post with your account. Select the celestial body you will be departing from. › Transfer Window Planner. I have been using it in 1.9.1 and seems to be working well. Just create a separate, clean KSP install (you should always have one around anyway - avoid playing on your only copy of the game) and then add the mod. Click on any point on this plot to see full details of the selected transfer. The Transfer Window Planner is a plugin for Kerbal Space Program that brings some functionality from some great web apps in-game.

Please confirm your latest payment information and redeem your points balance via the Author Reward Store . Icons by Glyphicons. Happy it worked :-). Launch Window Planner, RSS 6.4x Version by Josh Wagner, a derivative based off work by Alex Moon is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Does the direction of orbit matter? So normally you'd want to look at the earliest possible arrival. As far as the game is concerned, asteroids are parts, not on-rails celestial bodies like the planets and moons. Each follower and download entry represents one hour of data. km. Your IP: 192.254.177.236 Browse Get Desktop Feedback Knowledge Base Discord Twitter Reddit News Minecraft Forums Author Forums Browse Get Desktop Feedback Knowledge Base Discord Twitter Reddit News Minecraft Forums Author Forums Login Sign Up Transfer Window Planner. Simply put it provides data visualisations of the Δv required for planetary transfers. Upload or insert images from URL. Cloudflare Ray ID: 5ed4e0adcd4f1b0a Edit orbit Add body. Once the porkchop is plotted it gives you a visualisation of how much Delta-V is required to transfer a vessel from the origin to the destination and where the "sweet spot" is. I just had a crash using this mod in 1.8.1, just as a porkchop plot was being rendered. This mod looks so awesome, I didn't notice. I've been attempting to use the transfer planner and haven't had a lot of luck. You may check the "No insertion burn" checkbox instead if you intend to perform a fly-by or aerobraking maneuver. Nonetheless, just from maneuver nodes the mod's calculation doesn't seem viable.   You cannot paste images directly. Clear editor. TriggerAu, September 7, 2014 in Add-on Releases.

Transfer Window Planner. Once you open up the Tool using the AppLauncher of integrated toolbar you select the Origin and Destination for your interplanetary transfer. Note: Your post will require moderator approval before it will be visible. Playing with RSS. In any case what Trigger Au has done here is to re-implement Alex Moon's JavaScript transfer planner in-game. I actually thought the same after my posting and can confirm that it seems to work. jost 119 Posted December 7, 2019. Once you have selected a transfer you can use the Copy buttons to copy that text to any other plugin or window. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Click the "Plot it!" Performance & security by Cloudflare, Please complete the security check to access. The Transfer Window Planner is a plugin to let you visualise planetary transfer efficiency in-game.

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