Perhaps you were already dead for some time, or you having been wandering in humid conditions attracting molds, insects, and disease. Wizard spells Rimecaster Flamestrike Trap (magical trap) Door On Bridge Trap Gnome You must finish a long rest before you can use this feature again. Alseid You are blind, and have blindsight to 30 feet. Their nails have lengthened and hardened. Lamia Negotiator Fehu I'd like to capture the spirit of the aura of pestilence. Spoilers ahead! Press question mark to learn the rest of the keyboard shortcuts. Necrotic Trap (magical trap) Stunning Sniper Check out our other SRD sites! Sahuagin Watch headings for an "edit" link when available. The top 5 undead monsters of D&D 5e are listed below. Mummy lord. Beginning when you choose this archetype at 3rd level, you can choose to disregard the slow class feature and move at your normal base walking speed. 1 . Perhaps a wizard raised you to guard a location, or maybe your corpse absorbed ambient necromantic energies in a cursed place. This is a melee weapon attack with an attack roll of your Strength modifier + your Proficiency bonus. Cleric sub-classes You are mostly animated by necromantic magic, and when one of your broken limbs is hacked off (or merely falls off) it tries to crawl back to you so you can reattach it. Halfling The lord can have no more than twenty zombies under its control at one time. Your spell save DC is 8 + your Constitution modifier + your proficiency bonus. Touch of the Forest, Armor Zombie Archetypes Rotting Corpse. Slam. Traveller SRD | Swords and Wizardry SRD | 5th Edition SRD | Dungeon World SRD | 13th Age SRD | d20HeroSRD | The Modern Path SRD | d20PFSRD | 3.5e SRD | GumshoeSRD | FateCoreSRD | Starjammer SRD | OGN Articles | Design Finder 2018 | Fudge SRD | Here Be Monsters | d20 Anime SRD | PF2 SRD Wondrous items At 9th level, it does not cost you extra movement to climb or crawl. You can't discern color in darkness, only shades of gray. At 19th level, your Intelligence, Wisdom, and Charisma each increase by 1 (to a maximum of 20). Ghoul, Darakhul Connections Turisaz 2. Rods On a failure, the target is paralyzed for 1 minute. Pit Trap A body part that is reduced to 0 hit points becomes inert but can still be reattached unless it was subject to instant death (PHB p. 197). Flaming Oil Trap Quad Stalagmite Trap Zombie Lord. Sorcerer sub-classes Hit Dice: 1d8 per Zombie level Spear Trap (mechanical trap) It can use its Life Drain in place of one slam attack. Jianshi are sometimes purposely created by a priest by placing a talisman on the corpse's forehead, ostensibly for transporting it back to its hometown for burial. Tyr's Peace, Algiz Layout ; Membership ; User Guide ; Help Docs . Ranger spells Hit: 7 (1d8 + 3) bludgeoning damage. Mundane items, Monsters by Alignment Fortifying Healer The leg is treated as a crawling claw with hit points equal to 3.5 times your level. Elemental Trapper Find the Titan’s Weakness Monsters by Size Trollkin Creatures in a 15-foot cone must make a Constitution saving throw against poison. If the bite hit, the target has a disadvantage on the saving throw. Jianshi are corpses that rise when a roaming spirit claims it as a host, or because the burial rites were not completed correctly and the original spirit cannot leave the body. Actions Morningstar: Melee Weapon Attack: +6 … At 7th level, when you successfully grapple a creature, or a creature fails to escape from your grapple, you can make a hungry bite attack. On a success, you drop to 1 hit point instead. Script Carver Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Zombie level after 1st, Armor: None The DC for this saving throw is 8 + your Constitution modifier + your proficiency bonus. Maybe they can stave off the decay of their body as they recover more of their soul? In addition, creatures grappled by you have disadvantage on attack rolls. In addition, you may add your proficiency bonus to your Strength score when determining how far or high you can jump, and to your Dexterity score when escaping from bonds if you don't already use your proficiency bonus for these tasks. When you hit with a melee weapon attack other than your slam, the target takes an additional 1d6 poison damage. Vomiting Slime Mold Trap Cooperative Caster You can now attempt to communicate by making a DC 5 Intelligence check, waiting 1 minute between attempts. At 10th level, you add your proficiency bonus to grapple checks and opposed checks when a creature tries to escape your grapple if you do not already use your proficiency bonus for those checks. Hidden Spiked Pit Trap Only one legendary action option can be used at a time and only at the end of another creature’s turn. Condition Immunities exhaustion, poisoned

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