Paper Mario Color Splash wii u is an action-adventure video game for the Nintendo WII U.

Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets! The game crashes in Indigo Underground as documented in. MegaUp –>                Part1  | Part2  | Part3  | Part4 3 > 1 > 1 > 1 > 1 (main target), 1x every successful jump (other air enemies only), Single (main target), all air enemies (secondary), 7 > 2 > 2 > 2 > 2 (main target), 2x every successful jump (other air enemies only), 13 > 3 > 3 > 3 > 3 (main target), 3x every successful jump (other air enemies only. Donkey Kong, Donkey Kong Jr., Mario Bros. Jaguar Mishin Sashi Senyou Soft: Mario Family, Mario vs. Donkey Kong 2: March of the Minis. In the last level, there is a black paint flooding on a corridor that is not shown on neither OpenGL nor Vulkan. The victim takes damage equal to 1/10 their HP every turn, rounded up. There is also a workaround fix via the graphic pack "Green Tinted Characters". Allows Mario to reflect most attacks by pressing A at the right time.

When a course is completed, several new courses may become available at once, and the number-based course naming that was seen in Super Paper Mario and Paper Mario: Sticker Staris gone (the ga… POW Blocks do not cause any damage to enemies if they are not fully colored in. I said that I'd fixed Iggy's sprite sheet because I forgot the shell sprites, and marked it as an "update".

Please fix bugs :). True, but still for the new sprites as much as I can’t wait to see them, Ik that things take time, so I rather wait for RTB to get the sprites as soon as he can, not when people want them. Follow our walkthrough and guide for Paper Mario: Color Splash as Mario Party Legacy takes you through every level and world, along with providing tips and secrets to help you beat the game! When Mario is afflicted, his attack doubles.

To avoid crashing while being in the Indigo Underground using the 1.13.2d CEMU version. Aug 6, 2017, 11:52 PM. In front of the wall before the fountain. I've also had a few freezes when in a somewhat larger area and smashing paint all over the place.

Background music is still garbled.). Over-KO hits give 3 coins for the first 3 hits, rather than 1. When Bowser's face becomes very blue and shakes, hold Right on the Control Stick. Platform : Nintendo WII U This page was last edited on 2 September 2020, at 11:12. ), 36x4 (slash attack); 14x12 (spin slash); 150 (head smash); 200 (Rainbow blast.

Moreover, the unique "Laundry Guy" is replaced with an ordinary Red Shy Guy that only appears when Mario wrings out the washing machine, albeit with the same dialogue. Game is playable, albeit with mild to heavy visual glitches, until the first fight with the three Shy Guys, which is impossible to get through because the battle system uses the Wii U Gamepad's touchscreen, and Cemu does not yet have a Gamepad display. Super Mario All-Stars: 25th Anniversary Edition, BS Excitebike Bunbun Mario Battle Stadium.

Paper Mario: Color Splash is an action-adventure RPG game that elaborates on the mechanics of Paper Mario: Sticker Star. It is based on Mario using the Paint Hammer to paint colorless elements, characters and parts of the environment in order to progress in the game and collect Mini Paint Stars and Big Paint Stars. Rom Type: ISO (Loadiine), Download Links: EUR – Part1-3 (2GB) | Part4 (510MB)   Open by jumping on hilt of “upper jaw” two times in one turn), 1250 (Black Bowser- only need to deplete 1000 for desperation attack); 10 (Black Embers), 20 (flame breath- burn); 38 (body slam); 48 (black ball- mega form only); 72 (black hammer- mega form only); 100 (black shell spin- mega form only); 120 (desperation breath- only used when Black Bowser's HP is 250 or less.

This game has regional differences.

Reflects 1/2 the damage at close range, and 6x at long range. Seeing how the top-loading kind of washing machine is much more common in North America or Asia, it being changed into the more recognizable front-loading kind was more than likely meant to make its purpose more clear to European players. If an opponent tries using a physical attack on the "victim", the opponent receives 1/5 the damage they inflicted, rounded up. A mystery is afoot on Prism Island - and only Paper Mario can solve it by restoring the island's vanishing colors with his new Paint Hammer and the powerful Battle Cards up his sleeve. Only used if there’s at least 1 of each illusion in battle alongside the originals. The following cards are exclusive to the EX Mode, unlocked after finishing Color Splash Recut. robj_btl_fan_envmap in BTL_ENV_Fan.bfres.lz is a distorted screenshot of an early cafe. While this make it hard to judge where you can go on the corridor, the game can be progressed normally. Found right after the Red Rescue Squad's hero moment. Crashes at the end of the intro video(Can be skipped by going into {GameFolder}\content\movie and deleting the video there). Publisher: Nintendo

Crash at the end of the intro video. 12 > 8 >4 successive, Water attribute, ground enemies only. Paper Mario: Color Splash *RECUT*is an enhanced remake of Paper Mario Color Splash, for theNintendo Switch. Please rotate your device.

Wonder Ball no longer auto-dodges. Português ; English ; Español ; FAQ Request ROMs. Publisher: Nintendo Paper Mario: Color Splash is a mixed bag if ever there was one. As of Cemu 1.19.2, the Vulkan crash is fixed. In the three-panel multi gate trap room. Unlike normal enemy cards, mini-boss cards scale with Mario's stats- specifically, his HP. Because the latter only appears when he attacks Mario, the former enemy type and the line the former says if Mario talks to him before wringing it out are left unused in those versions: All shader files in the directory shaders has source sdk project files not compressed in any way. No longer able to use insta-death Thwomps. As seen in various filenames, the project's internal name appears to be "gojika". Super Mario Galaxy 2. Then, let go. Crashes when using the megaphone Thing, which is needed to progress through the game. Graphical glitches when using higher-res graphic packs. This game has uncompiled source code. Crashes in some locations. I have not tested the whole game with that version but if there's no regressions, this game now runs perfectly. ), All 1s (Megasparkle); 0 (after Bowser becomes Retro Bowser), 112 (lick- shock); 140 (Peek-a-boo); 56x3 (elemental spit), 0. Power multiplies by 1.5x if a summoned enemy is in a bubble); 70 (body slam), 20 (headbonk); 5x5 (multibonk); 8x4 (Goomba shuriken- only when joined); 40 (rollout- only when joined); cursed aircraft (form change into paper airplane- only when joined), 0 (normally); halves all damage (joined); flying (joined, paper airplane), 28 (sword slash); 8x4 (sword fury); 40 (spooky sword wave); 50 (Aacelossus spook); 2x45 (Aacelossus blast), 50 (cannonballs); 38 (Bob-omb throw); 44 (Toy Tank cannon); 56 (Tank ram), 35 (sword slash); 10x4 (sword fury); 50 (spooky sword wave); 63 (Aacelossus spook); 2x57 (Aacelossus blast), Flower combo attack (24 (main flower), 12 (small tendrils)); 72 (laser blast); 52 (head crush); Red pollen (Burns Mario if not blocked); Blue pollen (makes Mario wet if not blocked); Yellow pollen (Shocks Mario if not blocked); Purple pollen (poisons Mario if not blocked), 32 (shell attack- splash radius); 36 (jump shell attack- splash radius); 4x10 (head spin), 5 > 7 > 9 > 11 (fire fling- burn); 4x9 (fire circle dance- burn); 45 (flamethrower- burn); swarm cycle (powers up next attack by 1.25x), 0 (normally); takes double damage from water attacks- if there's at least 5 mini-Phantoms left, though, they'll take half of what Eruptasm would receive, 36 (sword dash); 7x6 (sword drill); 24x (flat sword batter); 60 (jump sword strike); bandit king's call (summons 2 Ari Sworda marked enemies of random colors), 12 x 4 (sword flurry); Megasparkle “Gift” (inflicts Megasparkle status on Mario if he doesn’t have it, reducing all damage he takes to 1); Status reversal (reverses status effects Mario is affected with); 40 (Eclipse beam; one of five attacks whose power cannot be blocked); 30 (hair whip), spatial call (summons 3 Wormshrooms, 2 Chassishrooms, or 1 Beastshroom); sword raise (gives Shadhema one more move next turn); mode change (changes Shadhema’s mark, in order of Musk > Shroom > Spore > repeat); 60 (space boom); 10 x 6 (time boom); 12> 24> 36 (triple meteor drop), 50 (Morton), 50 (Iggy), 50 (Ludwig), 60 (Wendy), 70 (Roy), 60 (Larry), 60 (Lemmy), 10-16 (magic blast), 14-19 (shell attack), 18- 22 (unique attacks), 8x3 (black cannon ball); 22 (painthrower- burn), 25 (paint blast- wet (only when surrounded by paint shield)), 30 (dark paint blast- shock), 0 (normally); 6 (paint shield); takes double damage from egg whites, 18 (magic wand blast), paint thief (-100 of all paints- creates a paint shield for Bowser Jr. if not blocked), 850 (only need to deplete 680 for desperation attack), 45 (black orb blast); 54 (giga hammer); 45 (time freeze); 45 (spatial distortion); 36 (time punch); 36 (space punch); 85 (Bossblob desperation slam. Region: USA (NTSC – U) 4 (rolling attack- splash radius), 6 (shroom toss), 5 (nose slash), 7 (sword thrust- splash radius), 7 (claw leap), bell ring (summon Musketeer ally in current level except another Lepbeller), 8 (banana slash), 6 (banana throw- poison), 0 (can change altitude to avoid ground moves), 7 (web shot), 10 (jump leap- splash radius), 0 (flying); jumping reduces DEF to -3 and knocks out of air, 12 (flying dash), insect dance (+3 ATK on next turn), 12 (vine whip), 18 (ramming attack- splash radius), 22 (shell attack- splash radius), charge up (+11 ATK next turn), 10 x 2 (double punch), 14 (barrel throw- can stun), 18 (charge attack), hyper-flex (+12 ATK for next attack), 16 (hat throw), six string (powers up all enemies), 0 (will run from battle if not KO'd in the same turn as another enemy), 15 (shell attack- splash radius), 32 (ceiling drop- two turn attack), 22 (single punch), 12 x 2 (double jump punch), 20 (dash attack), 24 (slam attack), 30 (fire attack), 12 x 2 (double pincer scratch), 28 (shroom fist knuckle), pincer grab (captures Mario's partner, preventing the use of their attack and perk, as well as switching), 24 (charge attack), steel-flex (+16 ATK for next attack), 70 (lullaby- sleep. The power of this attack cannot be reduced by blocking. On the 3rd turn of battle, however, Mario starts taking 5 points of damage every turn. Also, the BGM scratching noise issue sometimes reoccurs after a battle. Rapidly switch between Left and Right on the Control Stick. Platform : WII U Inflicts 6 damage on all enemies who use jump-based attacks on Mario the turn this card is used. I found that the background music can be disabled if you can make the content\sound\stream\BGM*.aac files zero length. You can also enable off TV mode and press CTRL+Tab to permanently switch to the gamepad so that you don't have to keep switching. The victim takes x1.5 the damage from enemy attacks. All Jump attacks gain/change to a Water attribute. Paper Mario: Color Splash is a mixed bag if ever there was one. All Jump attacks gain/change to an Electric attribute, possibly shocking enemies. ), 32 (color launch- Red= only red cards may be painted, Orange= weird speed-up, Yellow= only yellow cards may be painted, Green= time slow, Blue= only blue cards may be painted, Purple= poisoned); 48 (body slam); 19x3 (triple punch combo); 60 (black paint launch- douses ground with black paint, inflicting 20 damage on Mario if he uses Hammer attacks. Water, ice and wind attacks deal double damage to the victim. Super Mario 3D World. Random crash while fighting Larry in the train (happening most of the times). Inflicts 10 damage on all enemies who use jump-based attacks on Bowser the turn this card is used. Musketeer-marked enemies and minibosses drop enemy cards twice as often. Crash when Lemmy summoning a piranha plant at the circus. 14 (magic wand); 16 (shell attack); 20 (chariot super attack). However, the game is still crashing when Lemmy is summoning a Piranha plant (see my workaround above). After playing for a while, this issue will sometimes re-appear after a battle or during scene transitions. Mario gains Giant status for the first 2 turns of battle. ), Quarters all damage (normally); -4 (after Royal Stickers and True Crown are all disabled), 35 (Yellow brick drop); 26 (magic blast); Healing (heals Shroomsday by 40 HP); Kammy illusion (creates 2 illusions of Kammy); Illusion shuffle (shuffles Kammy, Kamek and their illusions all around.

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